X2 domestication time, x2 obedience loss, x0.5 hunger. Has 1 point longer attack range. 50 base damage instead of 34. Moon teal colored fur and many more sets of eyes.Īdd some new mechanic to mutate beefs on the moon island (perhaps related to a moon saddle?)ĭomesticated Koalefant grows very long horns. (Horseshoe from gorge, a container like Woby, mount armor etc.) Tail-o-whip hits should give obedience (at the cost of health)Īdd a few new saddles (shadow and moon saddles?)Īdd a second equipment slot on beasts (like the fishing rod widget)Īdd various gears with defensive buffs for the new slot Make straw bedrolls feed beasts 150 hunger Make salt licks manually repairable with nitreĪdd a new salt lick structure tier that uses sea salt and lasts much longer Other players should be unable to harm tamed beasts, even with indirect ways such as gunpowder Mounted beasts should leave a server with their owner Tamed beasts should have a ownership system Tamed beasts should be able to enter the caves ![]() A widget or something? We need to see themĪllow being able to mount beasts in aggroīeefs should not attempt to return to savana before it has reverted to full 0% domesticationįix unmounted saddled beasts not inheriting the saddle damage bonusįix scaled players making the beast bigger (i.e mighty wolf)īeefalos should never produce babies if it has any point of tame process (heat can still happen) Tamed beasts should never undomesticate unless players hit it with sharp weaponsĪdd some measure of feedback for the hidden stats. Just have any idea for the developers on how to make domestication better if you agree that it's too pricey.Īs for ideas, here's my take as somebody with 1,500 hours of beefalo business
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